Ubiq

Ubiq

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v0.2.0-alpha.4.
    • Getting Ubiq
    • Setting Up Ubiq for XR
    • Creating Networked Objects
    • Object Spawning
    • Ownership
    • Interaction with Ubiq XR
    • Servers and Rooms
    • Testing with Local Loopback
    • Logging
    • Setting up the Server
    • XR Interaction
    • 3D Interaction
    • 2D Interaction
    • Player Controller
    • Introduction
    • Analysis
    • Examples
    • Serialisation and Memory
    • Introduction
    • Object and Component Ids
    • Generating Unique Ids
    • Types
    • Reserved IDs
    • WebRTC and VOIP
    • Introduction
    • Server Overview
    • Heartbeat and Timeouts
    • Leaving and Joining
    • Design Pattern
    • Packaging
    • MkDocs Commands
    • Getting Ubiq
    • Setting Up Ubiq for XR
    • Creating Networked Objects
    • Object Spawning
    • Ownership
    • Interaction with Ubiq XR
    • Servers and Rooms
    • Testing with Local Loopback
    • Logging
    • Setting up the Server
    • XR Interaction
    • 3D Interaction
    • 2D Interaction
    • Player Controller
    • Introduction
    • Analysis
    • Examples
    • Serialisation and Memory
    • Introduction
    • Object and Component Ids
    • Generating Unique Ids
    • Types
    • Reserved IDs
    • WebRTC and VOIP
    • Introduction
    • Server Overview
    • Heartbeat and Timeouts
    • Leaving and Joining
    • Design Pattern
    • Packaging
    • MkDocs Commands

Setting up the Server

The server code is included in the Ubiq repository.

After checking out the code, run

npm install

in the Node directory. The server can then be started.

node app.js

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