AccompliceVR: Lending Assistance to Immersed Users by Adding a Generic Collaborative Layer

Published March 16, 2024 in IEEE VR '24: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) by Anthony Steed

Abstract

The current model of development for virtual reality applications is that a single application is responsible for construction of the main immersive experience. If the application is collaborative, that application must implement the required network functionality. We present VRAccomplice an overlay application that adds a collaboration layer to applications running on SteamVr. Using the Ubiq software, we can add avatars controlled by remote users as an overlay into running application. Remote users can see video of the local user. We demonstrate this with some simple examples of a remote user helping a local user in two popular SteamVr games.

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Cite with BibTex
@inproceedings{giunchiStreamSpace2024,
  title = {{AccompliceVR}}: {{Lending Assistance to Immersed Users by Adding a Generic Collaborative Layer}},
  booktitle = {2024 {{IEEE Conference}} on {{Virtual Reality}} and {{3D User Interfaces Abstracts}} and {{Workshops}} ({{VRW}})},
  author = {Steed, Anthony},
  publisher = {IEEE},
  address = {Orlando, USA},
  year = {2024},
  doi = {10.1109/VRW62533.2024.00180}
}