Ubiq

Ubiq

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v0.2.0-alpha.4.
    • Getting Ubiq
    • Setting Up Ubiq for XR
    • Creating Networked Objects
    • Object Spawning
    • Ownership
    • Interaction with Ubiq XR
    • Servers and Rooms
    • Testing with Local Loopback
    • Logging
    • Setting up the Server
    • XR Interaction
    • 3D Interaction
    • 2D Interaction
    • Player Controller
    • Introduction
    • Analysis
    • Examples
    • Serialisation and Memory
    • Introduction
    • Object and Component Ids
    • Generating Unique Ids
    • Types
    • Reserved IDs
    • WebRTC and VOIP
    • Introduction
    • Server Overview
    • Heartbeat and Timeouts
    • Leaving and Joining
    • Design Pattern
    • Packaging
    • MkDocs Commands

WebRTC

WebRTC and VOIP →
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