Docs2D Interaction →3D Interaction →Analysis →Creating Networked Objects →Design Pattern →Examples →Generating Unique Ids →Getting Ubiq →Heartbeat and Timeouts →Interaction With Ubiq XR →Introduction →Introduction →Introduction →Leaving and Joining →Logging →MkDocs Commands →Object and Component Ids →Object Spawning →Ownership →Packaging →Player Controller →Reserved IDs →Serialisation and Memory →Server Overview →Servers and Rooms →Setting Up the Server →Setting Up Ubiq for XR →Testing With Local Loopback →Types →WebRTC and VOIP →XR Interaction →